Additionally, do as little as possible on the client (exceptions include UI handling and etc). If your game uses remotes, validate them on the server. If the exploiter does funny stuff on the client, their actions obviously will not replicate to the server through FilteringEnabled and will just be ruining the game for themselves. Exploiters have full control on the client, so you can’t really protect the client side. There isn’t no “best way”, exploiters can’t access the server and if they can, it’s through a backdoor in your game. – can I disable /console for all players by using this script ? : ![]() – is client-side scripts are visible to player ? – what is the best way to protect my game from server-side/client-side ? StarterGui:SetCore( "DeveloperConsoleVisible", false ) You can just make it false via the core gui settings ![]() Usually you can get rid of these by making sure you understand all of your scripts and there is no ‘hiden’ scripts in random parts.įor the script you posted, I’m guessing you want to disable the developer console. If you have backdoors in your game then exploiters could make server sided changes, backdoors are usually from free models, botted plugins and such. Roblox games are fine unless you make certain features for them to manipulate. ![]() They can manipulate certain features though, such as firing remote events, if you are using remote events make sure you have them secured on the server end as well as the client. There is already lots of posts about this sort of thing and make sure you put this in the right category, but if someone is exploiting your game and there is no backdoors or leaks they will only be able to control the client side, therefore if they deleted the whole workspace it would only effect them.
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